"Raids!" a WWII Black Ops conversion

Black Ops is quite interesting game. It has some maluses (see CZ review) but it has a lot of bonuses. The biggest issue I have with the game is in my point of view terrible armybuilding. 

From the beginning I though about conversions to more sci-fi or more futuristic version, be it Infinity, Mass Effect, Pournelle's Falkenberg Legion. 

At the end, I started with WW2 version, as inspiration came to me through Tiny Hordes.

Bellow you can see draft of the armylist and some house rules.

As I realy hate to calculate with halfpoints, and I do not like squad updates in Black Ops I have increase the point value ten times and establish new point per model/weapon values for some squad upgrades. Also, If I am not mistaken, the Black Ops does not works with crew needed for operation of some heavier weaponry (like heavy mortar operated by one guy?). So I have tried to establish the rules for Weapon Teams. 

Also I am very unhappy with faction lists in the original game so I have tried a new approach with "Support" rule and Heavy weapons balancing with Weapon Teams.

The Armylist 


The House Rules


Weapon Team (x)

This weapon can fire ONLY if weapon team is formed from at least number of crew shown in Bracket. To form a weapon team either you can use common base for all members or all crew members must be in B2B contact with weapon or between themselves. In case casualty will drop the team bellow the number shown in brackets, you can continue to fire until end of turn, however you are loosing benefit from Weapon Special Ability „Auto“ or „Fire for Effect“ for mortars.
Next turn you must assign enough additional crew for the mounted weapon (according to number in brackets). If you are unable to reinforce the gunner with additional crew (x) you can continue to fire with reduced fire of 1 (1 shot per round). Light and Heavy Mortars can fire once per two turn if reduced to only one crewman.
Any number of crewmen in weapon team above Weapon Team (x) can fire their weapons at their own targets. If they are in base contact with other crew man (or weapon) they are still considered as weapon team for extra shots from „Auto“ or “Fire for Effect” as mentioned above and are activated as weapon team.

Crew (x)

Shows maximum number of crew which can be assigned to form Weapon Team. This number of crew must be assigned to the weapon during armylist building and can’t carry additional Heavy or Support Weapon.

Smoke (x)

This weapon can fire smokes. Number in brackets shows number of smoke markers to be placed. You can choose to fire HE or Smoke ammunition at activation and then you fire this ammunition whole turn.      

Support

You can have maximum of 1 support weapon per 5 man. Heavy Weapon Teams crew member are not calculated in totals for determination of maximum support weapons.

Sample Squads

Brecourt Manor Assault

 

 

 

 

  Models 

       Pts

Easy Company



 TOTAL
12
540
Richard Winters
Veteran
Ace
SMG
Grenade
1
85
Easy Troopers
Green
Jack
Carabine
Grenade
8
320
MMG M1919




3
30
Gunner
Green
King
Pistol


35
Loader 1
Green
King
Carabine


35
Loaded 2
Green
King
Carabine


35







Germans



 TOTAL
14
540
Junior Leader
Green
Ace
SMG

1
55
MG42

King


2
20
Gunner
Green
King
Pistol


35
Loader
Green
King
BA


35
NCO
Green
Jack
SMG
Leader
1
45
Shutze
Green
Jack
BA

10
350

 autor: Dalcor

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